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PROJECTS

Welcome to my project showcase, where each piece reflects a step in my creative journey.

From 3D modeling to coding and VFX, enjoy this brief glimpse into my diverse passion and dedication.

QUANTUM PSYCHO

Genre: Top-Down Shooter

This project aimed to investigate my thesis question, exploring the impact of AI-generated resources on the creative workflow and the creator’s role—whether they remained creative contributors or shifted towards a curatorial role during the development process. Through these inquiries, I sought to identify the point at which creativity and the human touch were potentially compromised and the factors influencing this boundary.

PROJECT WANNABE

Genre: First-Person Shooter

This ongoing project represents my commitment to volunteer as a prop artist, a role I’ve undertaken since January 2024. Within the context of this initiative, the showcased Art Deco-style props in the portfolio section are exclusive creations explicitly crafted for this project. By dedicating my skills and expertise to this endeavor, I aim to contribute meaningfully to its artistic vision and bring a distinctive touch to prop design within my involvement since the beginning of 2024.

LUMILAB

Genre: Walking Simulator

LumiLab is an innovative fusion of simulation and exhibition prototypes, providing players an immersive experience to explore a captivating world. The interactive elements are meticulously crafted, featuring stunning visuals and engaging objects that respond to lights, sounds, and non-euclidean illusions. This unique blend creates a dynamic environment where users can delve into a realm that transcends traditional boundaries, offering a multisensory journey of discovery and interaction.

BLOODRUSH

Genre: First-Person Shooter

During a semester project, I had the privilege of shouldering the responsibility for modeling both props and characters, utilizing the tools of Maya and Substance Painter. In navigating the creative process within this timeframe, I embraced the opportunity to contribute my skills to the project’s development. While the project unfortunately remains unfinished, it served as a valuable chapter in my journey, offering insights and lessons that enriched my experience as a 3D artist working with Unity.

ROOFMASTA

Genre: Platformer

I contributed to developing a short rooftop runner game, drawing inspiration from the mobile game Vector. In this project, I focused on creating visual effects (VFX) and enhancing the overall visuals. This experience marked my initial foray into VFX, turning it into one of my cherished hobbies ever since.

CTHULHU IS ANGRY

Genre: Shoot’em Up

During my 2nd semester, I contributed to a shoot ’em up game, a small but significant project developed in Unity and utilizing Bolt for visual scripting. Engaging with this endeavor during my academic journey provided a valuable opportunity to deepen my understanding of C# and node-based programming. Within my role, I took charge of coding, designing the user interface (UI), and strategically placing artwork within the game environment. This experience honed my technical skills and enriched my appreciation for the intricacies of game development.

EVANGELION: THE LAST SOUL

Genre: Interactive Fiction

This fan project served as an exploration into the world of Bitsy, an accessible game-making tool. Bitsy is a pixel art-focused platform that allows creators to craft simple, charming games without extensive programming knowledge. Its user-friendly environment makes it an excellent entry point for those looking to express their creativity in game design. In this undertaking, I experimented with Bitsy, embracing its intuitive features to bring a unique vision to life within the constraints of this delightful platform.

WAIFU TAMER

Genre: MMORPG

At Geriko Games, our passionate team embarked on crafting an online MMORPG, tailored to provide a captivating experience for players. Throughout this ambitious project, my multifaceted involvement encompassed various vital roles:

3D Character Modeling: I meticulously designed detailed and stunning 3D characters, ensuring their seamless integration with the storyline and setting of our MMORPG.

Clothing Design: Sculpting intricate 3D attire added layers of authenticity and depth to our characters, allowing players to customize and resonate more deeply with their in-game personas.

Environment Assets: Crafting diverse 3D assets brought our game world to life, from lush landscapes to urban architecture, enhancing the game’s realism and depth.

Character Rigging: Expertly rigging our meticulously designed characters ensured lifelike movement and seamless interaction within the game environment.

Unity Integration: Proficiently integrating 3D models, clothing, environment assets, and rigged characters into the Unity game engine optimized for a smooth and immersive gameplay experience.

Regrettably, this project, although filled with promise, was abandoned. My tenure at Geriko Games was characterized by relentless innovation, collaboration, and an unwavering commitment to elevating the user experience in every possible dimension.

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